Category Archives: hardware

Accessibility on Mac: The ultimate guide

The Mac stays one of essentially the most obtainable platforms lately, with options to serve all wishes.

Computers will have to be for everybody, and that comes with the ones with bodily impairments, whether or not or not it’s to their sight, listening to, or motor serve as. Apple strives to create merchandise and instrument which can be as obtainable as conceivable to as many of us as conceivable. Here’s how you’ll arrange accessibility options on Mac to cause them to paintings for you and your wishes.

How to permit VoiceOver on Mac

For the visually impaired, VoiceOver is a handy gizmo that reads out what is on the display screen and likewise permits you to know what your mouse is over in order that you do not click on the unsuitable factor.

How to permit VoiceOver on Mac ^(https://www.appleglory.com/how-enable-voiceover-mac)

How to make use of Zoom on Mac

If you might have bother studying textual content on your Mac or wish to see portions of your display screen in larger element, then you’ll permit the Zoom serve as, which mainly provides a magnifying glass on your display screen. You can transfer it round and keep an eye on the zoom on your center’s content material.

How to make use of Zoom on Mac ^(https://www.appleglory.com/how-use-zoom-mac)

How to switch the glance of closed captions on Mac

Closed captions can paintings to let you know what is being stated in movies on your Mac. If the manner or dimension of closed captions is not operating for you, you’ll alternate them up to fit your wishes.

How to switch the glance of closed captions on Mac ^(https://www.appleglory.com/how-change-look-closed-captions-mac)

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Curated by (Lifekludger)
Read full article at Source: Accessibility on Mac: The ultimate guide

3D-printed Nintendo Switch peripheral is huge for gaming accessibility

An engineer is helping to make playing Nintendo Switch a lot more accessible for gamers everywhere.

Engineer Julio Vazquez created two 3D-printed peripherals for the Nintendo Switch’s Joy-Con controllers, allowing players who only have the use of one hand to play Switch games more easily.

 

 

 

 

 

 

 

Vazquez created the design on the right in April, which puts the two Joy-Cons right next to each other, effectively closing the gap that the standard Joy-Con grip creates and making it easier for players to reach every button.

But some games with more complex control schemes, like The Legend of Zelda: Breath of the Wild, require more simultaneous button and joystick interaction though, so Vazquez also created the design on the left.

Vazquez says he was inspired to create the single-hand Joy-Con adapters by his friend who lost his ability to use his right hand.

Source

The Potential of IoT Technologies for People with Disabilities

The Potential of IoT Technologies for People with DisabilitiesWhile being able to dim your lights, lock your doors, and adjust the thermostat using voice commands or a simple interface on your smartphone may seem like convenient novelties to some, for disabled individuals these can be essential to maintaining a safe, healthy, enjoyable home life. For example, a quadriplegic who cannot physically open their front door could speak into their smartphone and the door would automatically open. They could also create a variety of profiles that change the lighting and turn on specific devices once they’ve entered the house, making possible what otherwise would have required a caregiver’s constant assistance.

As another example, a person with little to no vision could use appliances throughout their home with greater ease, and a deaf person could receive security alerts about disturbances they might not have noticed on their own. And while these are helpful for people who are disabled, there is no need to be completely cut off from outside assistance as these devices can also be used to alert caregivers and family members of any issues that may need their attention.

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Read full article at Source: The Potential of IoT Technologies for People with Disabilities

The ability to control Windows 10 with your eyes is coming soon

eyes

Controlling your PC with only your eyes is something that’s set to be possible much sooner than you probably think. According to the Windows blog, the technology will be available in the latest Windows 10 Preview Build (162570).

The technology comes from a partnership with Tobii, a Swedish company that specifically develops eye control technology. The tech will be accessible within the preview build as ‘Eye Control’ and will use the computer’s camera to recognize exactly where the user is looking.

However, this technology will not work with all laptops, unless you use Tobii’s own Eye Tracker 4C, the first camera that supports Eye Control. After activating Eye Control on a supporting laptop it will execute a launchpad that appears on the screen and lets users make their eyes a cursor, giving them the ability to navigate an on-screen keyboard — with US layout only — activate text-to-speech and change the UI elements.

Eye Control can also perform keyboard functions with swipe-like typing. To type a word stare at the first and last letter and then glance at all of the letters in between. The system will then attempt to guess the word, providing four choices in case the first choice was wrong.

Curated by (Lifekludger)
Read more at MobileSyrup.comThe ability to control Windows 10 with your eyes is coming soon

The 7 Factors that Influence User Experience 

User Experience (UX) is critical to the success or failure of a product in the market but what do we mean by UX? All too often UX is confused with usability which describes to some extent how easy a product is to use and it is true that UX as a discipline began with usability – however, UX has grown to accommodate rather more than usability and it is important to pay attention to all facets of the user experience in order to deliver successful products to market.

There are 7 factors that describe user experience, according to Peter Morville a pioneer in the UX field who was written several best-selling books and advises many Fortune 500 companies on UX:

  • Useful
  • Usable
  • Findable
  • Credible
  • Desirable
  • Accessible
  • Valuable

Let’s take a look at each factor in turn and what it means for the overall user experience:

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Read full article at Source: The 7 Factors that Influence User Experience | Interaction Design Foundation

How major technology companies are improving accessibility for people with disabilities

The year 2016 saw an increase in focus on accessibility features to allow people with disabilities to access technology. The Microsoft Event that saw the launch of the Surface Studio on October 26, and the Apple event a day later on October 27 which saw the launch of the new Macbook Pro laptops, both opened with a video showcasing the efforts by the two companies at making their products more universally accessible. Earlier in the year, during the Facebook F8 conference, Facebook demonstrated a a new API with features for making user interfaces built using the React library more accessible to visually impaired users.

For the visually impaired, touchscreens are scary because they are devices where all controls defer to the screen. Nirmita Narasimhan, a Policy Director at The Centre for Internet and Society (CIS) in Bengaluru has contributed to policy decisions by the Indian Government to help the visually impaired better use technology. One of these measures was allowing the blind to convert ebooks to any format that would allow them to read it. Narasimhan believes that accessibility to new technologies can improve greatly for the visually impaired if major app distributors such as Apple and Google take efforts to make sure the same application works for blind users as well.

 

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Read full article at Source

Former Microsoft design director on shaping Hololens, Xbox and Cortana with inclusive design thinking

Kat Holmes is the former principal director of Inclusive Design at Microsoft. In this episode, we talk about the definition of inclusive design, take an inside look at her “special ops” design unit, and dive into the best method for deploying human-centered design.

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Read full article at Source: Former Microsoft design director on shaping Hololens, Xbox and Cortana with inclusive design thinking | TechCrunch