Tag Archives: gaming

3D-printed Nintendo Switch peripheral is huge for gaming accessibility

An engineer is helping to make playing Nintendo Switch a lot more accessible for gamers everywhere.

Engineer Julio Vazquez created two 3D-printed peripherals for the Nintendo Switch’s Joy-Con controllers, allowing players who only have the use of one hand to play Switch games more easily.








Vazquez created the design on the right in April, which puts the two Joy-Cons right next to each other, effectively closing the gap that the standard Joy-Con grip creates and making it easier for players to reach every button.

But some games with more complex control schemes, like The Legend of Zelda: Breath of the Wild, require more simultaneous button and joystick interaction though, so Vazquez also created the design on the left.

Vazquez says he was inspired to create the single-hand Joy-Con adapters by his friend who lost his ability to use his right hand.


For Video Games, Easy Mode Equals Better Accessibility // Tiny Girl Tiny Games – Nintendo 3DS, Mobile, and More

I’m currently playing Mario & Luigi: Paper Jam, and largely enjoying it. It’s no Paper Mario: Thousand Year Door, but few things in life are.

Like all games in the Mario RPG family, Paper Jam expertly mixes action with menu-based commands.

You’d think “The ‘A’ button controls Mario’s actions, and the ‘B’ button controls Luigi’s actions” is as easy as instructions get, but apparently there’s some kind of bottleneck on my nerve impulse highway. The commands that whip between my brain and fingers go careening over the guardrail, and Luigi dies.

Then I discovered Mario & Luigi: Paper Jam offers clear cues indicating which brother an enemy has its sights set on. The cues, which are optional and can be turned on and off on the fly, give my reflexes and my brain sufficient time to chat and formulate a plan for survival.

See, I’ve had coordination issues all my life. I still mix up my left and my right, and I have to pause to make sure I’m not putting on my clothes backwards. … I see a lot of “wtf, this chick can’t use scissors or a pencil, lol.”

I definitely wouldn’t equate it to being disabled in any regard, but nevertheless I have little control over the quirk, and it’s made things kind of weird and difficult at times.

I’m not asking for EVO to include a “Hooray, Everyone’s a Winner!!” bracket. I’m asking people to remain calm when Nintendo offers kids, busy parents, and people with varying physical weaknesses and disabilities the option to skip a level in Yoshi’s Wooly World instead of forcing them to stay mired in some level of Bad Sweater Hell.

Source: For Video Games, Easy Mode Equals Better Accessibility // Tiny Girl Tiny Games – Nintendo 3DS, Mobile, and More

Games reveal the contrasting colors of accessibility

I had to hear it from Wil Wheaton.

Talking to the creators of open-world hit game Uncharted on his show,Conversations with Creators, the geek legend praised a feature that helps you guide protagonist Nathan Drake around its vast, sprawling environment: “And I love there’s that subtle yellow path,” he said. “I never got lost!”

When I heard him, my eyes widened. …

Why didn’t I know about the yellow path? Because I never saw it. I was born with an extremely rare eye condition known as achromatopsia nystagmus.


I know what you’re thinking. “Okay, Anton. We get it. Gaming while achromat is tough. Did you have any solutions?” Yes. Yes, I do. And the cool thing is that some solutions are so easy, AAA developers will facepalm for having not considered them before.

Curated by (Lifekludger)
Read full article at Source: Games reveal the contrasting colors of accessibility

Xbox One Elite Controller Accessibility Review | AbleGamers Community

Microsoft shook the gaming world when it announced the Microsoft Elite controller for the Xbox One. Featuring a design with the pro player in mind, the controller features interchangeable joysticks, a flat, dish-like d-pad, and four rear paddle buttons. The controller boasts increased grip, sensitive hair triggers, and a price tag to match the quality expected from the pro community. Gamers met this with mixed reactions. A mass produced, customizable, top-tier controller experience that you can find at your local electronics retailer sounds like a good thing on paper, but can the price live up to the promises? While the world at large pondered that question, other questions arose within our community: Can Microsoft release a more accessible version of their controller, and market it in every store across the country, allowing a more accessible gaming experience to the entire gaming community?

curated by (Lifekludger)
Read full article at Source: Xbox One Elite Controller Accessibility Review | AbleGamers Community