Tag Archives: tiny girl

For Video Games, Easy Mode Equals Better Accessibility // Tiny Girl Tiny Games – Nintendo 3DS, Mobile, and More

I’m currently playing Mario & Luigi: Paper Jam, and largely enjoying it. It’s no Paper Mario: Thousand Year Door, but few things in life are.

Like all games in the Mario RPG family, Paper Jam expertly mixes action with menu-based commands.

You’d think “The ‘A’ button controls Mario’s actions, and the ‘B’ button controls Luigi’s actions” is as easy as instructions get, but apparently there’s some kind of bottleneck on my nerve impulse highway. The commands that whip between my brain and fingers go careening over the guardrail, and Luigi dies.

Then I discovered Mario & Luigi: Paper Jam offers clear cues indicating which brother an enemy has its sights set on. The cues, which are optional and can be turned on and off on the fly, give my reflexes and my brain sufficient time to chat and formulate a plan for survival.

See, I’ve had coordination issues all my life. I still mix up my left and my right, and I have to pause to make sure I’m not putting on my clothes backwards. … I see a lot of “wtf, this chick can’t use scissors or a pencil, lol.”

I definitely wouldn’t equate it to being disabled in any regard, but nevertheless I have little control over the quirk, and it’s made things kind of weird and difficult at times.

I’m not asking for EVO to include a “Hooray, Everyone’s a Winner!!” bracket. I’m asking people to remain calm when Nintendo offers kids, busy parents, and people with varying physical weaknesses and disabilities the option to skip a level in Yoshi’s Wooly World instead of forcing them to stay mired in some level of Bad Sweater Hell.

Source: For Video Games, Easy Mode Equals Better Accessibility // Tiny Girl Tiny Games – Nintendo 3DS, Mobile, and More